By Fred D'Ignazio
Comprises twenty-two brief, easy video games to take advantage of with an Atari machine on such issues as shades, sounds, multiplication, kingdom names, spelling, fractions, and Spanish and French languages.
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Additional info for Atari in Wonderland
Example text
If it is correct, they call the Happy Face subroutine. If it is incorrect, they call the Sad Face subroutine. You give a yes answer by pressing the RETURN button (an Atari ASCII value of 155). You give a no answer by pressing the SPACE bar (an Atari ASCII value of 32). Variables ... PAUSE Delay-loop counter. " GREATER THAN WHAT'? L Loop counter-main program loop. N1 First number the computer randomly selects. N2 B K Second number the computer randomly selects. Your choice of problem type (>, <, >=, or <=).
If it is correct, they call the Happy Face subroutine. If it is incorrect, they call the Sad Face subroutine. You give a yes answer by pressing the RETURN button (an Atari ASCII value of 155). You give a no answer by pressing the SPACE bar (an Atari ASCII value of 32). Variables ... PAUSE Delay-loop counter. " GREATER THAN WHAT'? L Loop counter-main program loop. N1 First number the computer randomly selects. N2 B K Second number the computer randomly selects. Your choice of problem type (>, <, >=, or <=).
In this way, the computer turns the entire word around. What went frontwards into M$ comes out backwards into M2$. Do-It-Yourself ... You might modify this program so that you can store the "backwords" on tape or disk. Also, "backwords" are just an example of the limitless ways you can play around with words on your computer. Electronic words aren't fixed or frozen. They are plastic or clay-infinitely malleable. BACKWORDS One way to get your computer to play with words is to translate all the words from regular video into reverse video.