By Nigel D. Findley
The Aztlan sourcebook describes the folks, background, economic climate and present affairsof the country of Aztlan, together with information on Aztechnology company, the weird magic practiced by way of Aztlaner voters, and the Yucatan clash. This booklet additionally describes many features of lifestyles in Tenochtitlan (formerly Mexico City), and offers new ideas for Aztlaner magic and Aztechnology company team of workers. to be used with Shadowrun, moment version.
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Extra resources for Aztlan: A Shadowrun Sourcebook
Theory now recommends 15 liIfdl or 15 E:adl as being more accurate. 15 f5! The natural continuation of the plan chosen by Black. Only energetic play can guarantee him success. txd5 17 exd5 lbe7 followed by 18 ... e4 is threatened. In this variation it is clearly seen how the presence of Black's light-square bishop does not allow White to become master of the d5 outpost. 16 lbcb4!? te6 12 In reply White tries to initiate play in the centre and on the queenside. In the aforementioned Lukin-Timoshchenko game, the attempt to break up the queenside pawns by 16 a4 was not a success: after 16 ...
H8 An important prophylactic move, by which Black provides his king with a more secure place and vacates the g-file for his rook. 19 I1c4?! 13 ... f4! A well known position in the Chelyabinsk Variation, which harbours numerous pitfalls, and where exceptional accuracy is demanded of both sides. 14 c4! The critical continuation in the battle for an advantage, introduced by the Czech master Prandstetter. White wants to 'stir up' his bishop by giving it more freedom. 14 ... A second error by White.
Yc2 lle5!! (76) difficulties for White on his weakened territory. 43 lbc1 The knight hurries across to help, but it is too late. 43 ... b4! 45 Wf2 It is dangerous to go to g2 on account of 45 ... f5! 45 ... xd2 Only here should Black be criticized, since he misses the strongest move 45 .. Yxe5. However, the move played also leaves White with little hope. ic8 49 lbc3 llel 50 lbe2 llal The Swedish grandmaster's conduct of the game is impressive. The rook uses the transit square e5 to switch to the kingside, and White begins to feel keenly the weakness of his dark squares.