By Ernest Zavisca, Gary Beltowski
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Extra resources for Break a Million at Pac Man
Notice the islands in the upper half labeled 11, 12, and 13. The area around these three islands is the most treacherous. Clear this area of dots either when the area is monster-free or immediately following consumption of one of the upper energizers, E1 or E2. The area above island 12 is especially dangerous! Keep Chipping Away at the Dots This guideline applies to all dot consumption, but especially to the difficult areas mentioned above. Rather than clearing out an entire area of the board at one time, we suggest that you chip away at the area.
Ms. Pac-Man, Boards 3 and 5 54 55 The Monsters The same four monsters with the same four colors continually search the Ms. Pac-Man boards. Their characteristics are basically the same as in the Pac-Man game. The orange monster, for example, is the least intelligent and is definitely not the fastest. The red monster seems to be the fastest and again the most intelligent. Therefore when you are being hounded by the monsters, concentrate primarily on the red monster, then the pink, and so on. In Ms.
Tough Spots for Boards 3 Through 5 Inspect Figure 14, the layout for Boards 3 through 5. In the upper center and sides, notice islands 11 and 12 and the peninsulas P1 and P2. The trickiest parts of Boards 3 through 5 are those around islands 11 and 12 and the sides Be Mentally Prepared Be ready for anything, especially frustration and rough times. But if you do apply the tips presented, you should get some positive results. Use what works, but don’t be afraid to experiment!