By Paul Nygard

Master cocos2d via construction 9 whole video games for the iPhone


  • Games are defined intimately, from the layout judgements to the code itself.
  • Learn to construct a large choice of video game kinds, from a reminiscence tile online game to an never-ending runner.
  • Use assorted layout techniques that will help you discover the cocos2d framework.

In Detail

Cocos2d for iPhone is a straightforward (but strong) second framework that makes it effortless to create video games for the iPhone. there are millions of video games within the App shop already utilizing cocos2d. video game improvement hasn't ever been this approachable and straightforward to get started.

"Creating video games with cocos2d for iPhone 2" takes you thru the total strategy of designing and development 9 entire video games for the iPhone, iPod contact, or iPad utilizing cocos2d 2.0. The tasks commence easily and progressively elevate in complexity, construction at the classes discovered in prior chapters. strong layout practices are emphasised throughout.

From an easy fit online game to an never-ending runner, you'll the right way to construct a large choice of video game styles.

You will how to enforce animation, activities, create “artificial randomness”, use the Box2D physics engine, create tile maps, or even use Bluetooth to play among devices.

"Creating video games with cocos2d for iPhone 2" will take your video game development abilities to the following point.

What you are going to research from this book

  • Control sprites with contact, joysticks, and tilt controls.
  • Use sprite sheets, debris, and plists effectively.
  • Learn a number of techniques to unravel universal challenges.
  • Integrate cocos2d with the Box2D physics engine.
  • Use third-party courses for joystick keep watch over, tile maps, and more.
  • Implement Bluetooth to play throughout a number of devices.
  • Learn game-specific A.I. layout methodologies.


There are 9 whole video games with expanding complexity inbuilt this publication. the method of video game construction is well-illustrated with screenshots and defined code.

Who this publication is written for

This ebook is aimed toward readers with an knowing of Objective-C and a few familiarity with the cocos2d for iPhone 2.0 framework.

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Sample text

From the prior example, if we requested a five by five board (resulting in 25 tiles), the code would alter it to a four by five grid, which has 20 tiles. We also set the tileSize value here, based on an even spacing of the tiles, along with the extra pad space we will be using between the tiles. Because we need square tiles, there is also the additional check to force the tiles to be square if the source images are not. This will distort the images, but it won't disrupt the game mechanics. Additionally, the boardOffsetX and boardOffsetY variables simply ensure the board will be nicely centered in the available board space.

In 2008, Dave's business expanded into iOS (iPhone) mobile applications, followed by Android applications soon after. Some bigger-named clients include Paramount Home Entertainment, Lionsgate Entertainment, Seagate, Creative Labs, and Kraft. Most recently, Dave's business expansion has included additional mobile and server-side platforms as well as support services. com). org forums under the username clarus when he's not busy with his wife raising three children, three dogs, three parakeets, four ducks, and seven ducklings at last count.

He has spent most of his professional life building reporting and analytical systems for a large company. After teaching himself Objective-C in 2010, he has focused most of his attention on iOS programming. com), to release his mobile gaming efforts. Paul also works as a consultant and developer-for-hire for visionaries in need of a coder. In his leisure time, Paul is passionate about games, books, and music. I would like to thank my family for their support and for allowing me to hide in my troll cave and pursue my passions.

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