By David L Heller; John F Johnson; Robert Kurcina
Read or Download Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games PDF
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Extra info for Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games
710 1 0 GRAPHICS MODES AND LOTS OF OTHER STUFF Now, while you are still dazzled by all those vibrant colors let's do some more programming . Clear your screen by typing in NEW then type in the COLOR and PLOT program again and change line 10 to read: 10 GR. 3:POKE 708,99 Now , when you RUN your new COLOR and PLOT program you'll see that the little dot has change to pugnacious purple! Go wacko with this short program. By POKEing 708 with any number between 0 and 255 you can change the color of the pixel that you 've PLOTed using COLOR 1.
Line 110: I began my character set with the letter A by inserting its offset number, 264, in line 110.
Graphics mode 3 or 19 (3+ 16) is a four-color graphics mode. This simply means that you have one background color and three pixel colors to work with. The COLOR and PLOT statements go together like R2-D2 and 3-CPO-they're inseparable. In graphics mode 3 , you use COLOR 0 to "paint" the background of your playfield and COLOR's 1,2, and 3 to "draw" your playfield in vibrant hues! The PLOT command fills a pixel on your screen with the color of your choice, at the coordinates of your choice. ocATIONS Ii ~ Here's a short program that PLOTs an orange pixel (COLOR 1) on your screen in graphics mode 3: 25 DR.