By Alex Varanese

I got my buy in virtually ideal situation. The CD that got here with the publication had a scratch on it that nearly made it unusable, yet I controlled to get every little thing i wanted off of it (Direct X used to be the single factor that would not set up adequately, you could get in different places, so I obtained fortunate. it might were worse, though...)

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Extra info for Game Scripting Mastery

Example text

Minimizing Expressions. . . . The XVM’s Internal Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1167 1171 1171 1173 1174 1174 How to Play Lockdown . . . . . . . . . . . . . . . 1175 Controls . . . . . . . Interacting with Objects . The Zone Map.

932 933 935 935 936 938 940 942 943 944 945 946 xxxii CONTENTS Adding Source Code Annotation . . . . . . . . . . . . . . . 947 Retrieving I-Code Nodes . . . . . . . . . . . . . . . . . . 948 The Code-Emitter Module . . . . . . . . . . . . . . 949 Code-Emission Basics . . . . . . . . . The General Format . . . . . . . . . . Global Definitions . . . . . . . . . Emitting the Header. . . . . . . . . Emitting Directives.

Battle . . . . . . . . Completing the Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1175 1176 1176 1176 1176 Summary . . . . . . . . . . . . . . . . . . . . . 1177 On the CD . . . . . . . . . . . . . . . . . . . . 1177 Challenges .

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