By Rick Barba

Specified thoughts for each missionTactics for multiplayer gamesTips to get the main out of your fleet formationsAdvice from the sport testersGeneral innovations to assist in any state of affairs

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Extra info for Homeworld: Prima's Official Strategy Guide

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HOW TO DEVELOP YOUR FLEET This section sketches some overall guidelines for fleet development in the early, middle, and endgame phases of a standard multiplayer match. Note the word “standard” in the previous sentence. We’ll discuss fleet development for some of the special-option multiplayer matches in a later section. Early Phase: Harvest and Research As in any real-time strategy (RTS) game, you must start small. But it helps if you start smart, too. Focus on building a good balance of Resource Collectors and Research Ships with enough Scouts to defend both in the early phase of your multiplayer game.

Order your Resource Controller to “guard” one or two Collectors to speed up your harvesting operation.

Second, you need a formidable escort to keep her teeming defense forces at bay. Assemble a Battle Group with as many Ion Cannon Frigates, Destroyers, and Heavy Cruisers as possible. Add two or three Missile Destroyers and plenty of Fighters and Corvettes assigned to guard duty. “In most cases, I send in my main Battle Group (via hyperspace, if possible), and concentrate all big-gun fire on the Mothership, ignoring any other threats,” says Chris Mason. “Even with a good escort, I’ll lose a fair number of ships.

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