By Chi Chung Ko
With the emergence of the Java 3D API, the construction of top quality 3D lively pics for Java purposes and applets turns into available. With various elements of the company, technology, scientific, and academic fields imposing this know-how, the necessity for familiarity of Java 3D amplifies.
Interactive Web-Based digital Reality with Java 3D offers either complex and amateur programmers with accomplished, special insurance of the entire very important matters in Java 3D. This crucial ebook grants illustrations of crucial keyword phrases, syntax, and strategies to supply an easy-to-read studying adventure for the reader.
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Additional resources for Interactive Web-Based Virtual Reality with Java 3D
Figure 4. GeometryArray class hierarchy GeometryArray GeometryStripArray LineArray PointArray QuadArray TriangleArray IndexedGeometryArray • • • LineStripArray TriangleFanArray TriangleStripArray • • • • • IndexedLineArray IndexedPointArray IndexedQuadArray IndexedTriangleArray IndexedGeometryStrip Array Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited. Ko & Cheng Figure 5. Geometry subclasses Vertex 0 Vertex 1 Vertex 2 Vertex 4 Vertex 3 Vertex 5 Vertex 0 Vertex 1 PointArray Vertex 0 Vertex 1 Vertex 2 Vertex 3 Vertex 3 Vertex 5 LineArray Vertex 0 Vertex 2 Vertex 4 Vertex 2 Vertex 4 Vertex 5 Vertex 1 TriangleArray Vertex 3 QuadArray Figure 6.
48. 49. 50. getPreferredConfiguration(); Canvas3D Canvas3D_1=new Canvas3D(config); BranchGroup scene=buildContentBranch(buildShape()); Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited. Java 3D Overview For the RotatingCube example, the geometry and appearance of the cube are defined using the ColorCube class, while its behavior is that of rotation. The following subsections give a simple overview of the meaning and implications of the various lines of codes and the corresponding scene graph structure created.
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited. Ko & Cheng Walsh, A. , & Gehringer, D. (2002). Java 3D API jump-start. Prentice Hall. Wang, X. (2007). Exploring an innovative collaborative design space through mixed reality boundaries. Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design (pp. 264-269). , & Lang, S. (2002). A Java 3D-enabled cyber workspace. Communications of the ACM: Vol.