By Saizo Aoyagi, Hidenori Fujino, Hirotake Ishii, Hiroshi Shimoda, Hiroshi Sakuda (auth.), A. Ant Ozok, Panayiotis Zaphiris (eds.)

This ebook constitutes the refereed complaints of the 3rd foreign convention on on-line groups and Social Computing, OCSC 2009, held in San Diego, CA, united states in July 2008 within the framework of the thirteenth foreign convention on Human-Computer interplay, HCII 2009 with 10 different thematically comparable conferences.

The seventy seven revised papers provided have been conscientiously reviewed and chosen from various submissions. The papers approved for presentation completely hide the thematic sector of on-line groups and social computing, addressing the next significant themes: designing and constructing on-line groups; social habit of people and synthetic brokers in on-line groups; net 2.0: rising demanding situations; studying, schooling and tradition; on-line video games; and on-line groups and society.

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Extra info for Online Communities and Social Computing: Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings

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A. Karimi, and L. van Roosmalen work presented in this paper is focused on a novel approach which provides navigation assistance through “social connection” and “social matching” using social networks. This is in contrast to the current navigation approach which is purely computational. The premise of the social networking approach in navigation stems from two observations: (a) social networking has become widespread, enabling the possibility of tackling some of the navigation challenges that computation alone could not and (b) developing a computing solution that can address all aspects of universal navigation is a major undertaking and may not even fully be realized due to several technical and non-technical challenges.

Sociological Theory 1, 201–233 (1983) 18. : Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments. -S. ) Avatars at Work and Play. Collaboration and Interaction in Shared Virtual Environments, pp. 227– 245. Springer, Dordrecht (2006) 19. : How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. Presence 13, 484–493 (2004) 20. : Interaction Process Analysis: A Method for the Study of Small Groups. Addison-Wesley, Reading (1951) 21.

The goals of this paper are to provide the reader with a basic understanding of the specific characteristics and requirements of collaborative video annotation processes, and to provide a structural framework for the design of video annotation systems that include a workflow management framework. 2 Related Work Bertino, Trombetta, and Montesi present a framework and a modular architecture for interactive video consisting of various information systems. The coordination of these components is realized by identifying inter-task dependencies with interactive rules, Workflow-Based Architecture for Collaborative Video Annotation 35 based on a workflow management system [4].

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