By Gary Gygax

This can be the 1st of the sequence of the realm recognized advert & D role-playing aids. to enrich the unique model we have now asekd new conceal paintings. it's the perfect automobile of mind's eye for intermediate via complicated gamers, a while 10 and up. #2010 1978 TSR through Gary Gygax illustrations by way of David C. Sutherland III

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Extra info for Player's Handbook (Advanced Dungeons & Dragons)

Sample text

Actions to protect the lives and welfare of henchmen, or saving the life of or resurrecting henchmen, give loyalty above average. At any time, a character may attempt to hire various different sorts of workers, servants, or guards. The success of such hiring is entirely dependent upon availability of the type desired, wage and bonus offers, and to some extent the character’s charisma. Typical hirelings are: Alchemist Armorer Bearer Blacksmith Crossbowman Engineer Linkboy Man-at-arms Steward Teamster Valet Disloyalty will come into play in combat and other stress situations.

P. p. Weapon Proficiency ARMOR At the start, your character will be able to employ but a limited number of weapons. The number is determined by class. When the character moves up in levels of experience to the next higher combat melee table, he or she is assumed to have acquired proficiency in an additional weapon. The new weapon is of his or her choice. Note that proficiency with a normal weapon is subsumed in using a magical weapon of the same type. If proficiency with any given weapon is not held by the character it is used at a penalty as shown on the table which follows.

P. p. p. P. p. p. p. p. P. p. p. P. p. P. p. Quiver, 1 doz. orrows cap. p. Quiver, 1 score arrows cap. p. Quiver, 1 score bolts cap. p. Quiver, 2 score bolts cap. p. p. p. p. p. p. p. p. P. Torch Attacks from the right flank and rear always negate the advantage of the shield. The cost of armor and shield varies. Generally speaking, the better the protection, the greater the expense. Note: Magic armor negates weight, so that movement does not consider any encumbrance from magic armor. There are otherwise various types of magic armor.

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