By The Routledge Companion to Video Game Studies Rebml
The variety of courses facing game reports has exploded over the process the decade, however the box has produced few accomplished reference works. The Routledge significant other to online game Studies, compiled by way of famous online game students Mark J. P. Wolf and Bernard Perron, goals to handle the continuing theoretical and methodological improvement of online game experiences, supplying scholars, students, and online game designers with a definitive examine modern game reviews.
Features contain:
- comprehensive and interdisciplinary types and methods for interpreting games;
- new views on games either as artwork shape and cultural phenomenon;
- explorations of the technical and artistic dimensions of video games;
- accounts of the political, social, and cultural dynamics of video games.
Each essay offers a full of life and succinct precis of its objective quarter, quick bringing the reader updated at the pertinent matters surrounding each one element of the sector, together with references for extra interpreting. jointly, they supply an outline of the current kingdom of online game reviews that may certainly turn out valuable to scholar, pupil, and clothier alike.
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1 The four stages or sub-levels in the first world of Super Mario Bros. 3 Two skins, one system, one game? CONTRIBUTORS Espen Aarseth is Principal Researcher at the Center for Computer Games Research, IT University of Copenhagen. From 1996, Aarseth was Associate Professor, and from 2002, Professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded. He holds a Cand. Philol. in comparative literature and a Dr. Art. in humanistic informatics, both from the University of Bergen.
He is also founder and co-editor of the Landmark Video Game book series from University of Michigan Press and the founder of the Video Game Studies Scholarly Interest Group within the Society of Cinema and Media Studies. He has been invited to speak in North America, Europe, Asia, and Second Life; has had work published in journals including Compar(a)ison, Convergence, Film Quarterly, Games and Culture, New Review of Film and Television Studies, Projections, and The Velvet Light Trap; is on the advisory boards of Videotopia, the International Arcade Museum Library, and the International Journal of Gaming and Computer-Mediated Simulations, and is on several editorial boards including those of Games and Culture and The Journal of E-media Studies.
Com] Julia G. D. candidate in the Department of Communication Studies at the University of Michigan. Her research focuses on discourses surrounding “casualness,” with an emphasis on conceptualizations of the family and women related to casual video games and gameplay. Her current fieldwork and interviews explore the casual video game sector of the annual Electronic Entertainment Expo in Los Angeles, California, as well as analysis of game advertisements. edu] Richard Rouse III is a creative director, game designer and writer who has been working professionally for 19 years and is currently at Microsoft Game Studios.