By Mizuko Ito, Daisuke Okabe, Izumi Tsuji

Lately, otaku tradition has emerged as one in all Japan’s significant cultural exports and as a surely transnational phenomenon. This well timed quantity investigates how this as soon as marginalized pop culture has come to play an incredible position in Japan’s id at domestic and overseas. within the American context, the notice otaku is healthier translated as “geek”—an ardent fan with hugely really expert wisdom and pursuits. however it is linked specifically with lovers of particular Japan-based cultural genres, together with anime, manga, and games. most crucial of all, as this assortment indicates, is the way in which otaku tradition represents a newly participatory fan tradition within which enthusiasts not just manage round area of interest pursuits yet produce and distribute their very own media content material. during this number of essays, jap and American students provide richly distinctive descriptions of the way this as soon as stigmatized eastern early life tradition created its personal substitute markets and cultural items resembling fan fiction, comics, costumes, and remixes, changing into an immense foreign strength which may problem the dominance of industrial media. through exploring the wealthy number of otaku tradition from a number of views, this groundbreaking assortment presents interesting insights into the current and way forward for cultural creation and distribution within the electronic age.

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Mechademia 3: Limits of the human. Minneapolis: University of Minnesota Press. ———, ed. 2009. Mechademia 4: War/time. Minneapolis: University of Minnesota Press. ———, ed. 2010. Mechademia 5: Fanthropologies. Minneapolis: University of Minnesota Press. Manion, Annie. 2005. Discovering Japan: Anime and learning Japanese culture. Master’s thesis, East Asian Studies, University of Southern California, Los Angeles. Martinez, D. , ed. 1998. The worlds of Japanese popular culture: Gender, shifting boundaries and global cultures.

Cambridge: Cambridge University Press. McGray, Douglas. 2002. Japan’s gross national cool. Foreign Policy (June/July 2002): 44–54. McLelland, Mark. 2001. Local meanings in global space: A case study of women’s “boy love” web sites in Japa nese and English. html (retrieved July 12, 2005). xxx Int r o du c t io n Miyadai, Shinji. 1994. Seifuku shojo tachi no sentaku. Tokyo: Kodansha. Miyoshi, Masao, and H. D. Harootunian, eds. 1993. Japan in the world. Durham, NC: Duke University Press. Morley, David, and Kevin Robbins.

Galaxy Express 999, still being streamed online. Credit: Reiji MATSUMOTO / TOEI ANIMATION. the trains with their cameras as possible. Collection behavior became highly competitive. Train otaku competed with one another as to who could amass the most information and knowledge, and they engaged in “rail riding,” in which they tried to ride as many train lines as possible. These trends became even more prominent during the Blue Train boom. 10). The boom also manifested in the popularity of N-scale model trains.

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