By Gianluca Mura

The idea that of digital worlds is strongly with regards to the present suggestions of latest media communique. As such, it really is more and more valuable to appreciate the standards for growing digital worlds in addition to the evolution in procedure structure, details visualization and human interaction.Meta-plasticity in digital Worlds: Aesthetics and Semantics ideas offers in-depth insurance of the state of the art top-of-the-line foreign learn reviews of digital international suggestion creations from quite a lot of media tradition fields, on the fringe of creative and medical inquiry and rising applied sciences. Written for execs, researchers, artists and architects, this article is an ideal better half when you are looking to enhance their realizing of the strategic function of digital worlds in the improvement of electronic conversation.

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1945). As We May Think. Atlantic Monthly, 176(1), 101–108. Calabrese, O. (1985). Il luogo dell’Arte. Milano, Italy: Bompiani. Cherchi, P. (1978). Paul Klee teorico. Bari, Italy: De Donato. Coates, G. (1992). A virtual show. A multimedia performance work. San Francisco. , & Hillaire, N. (1991). L’Art Numerique. Paris: Ed. Flammarion. Davies, C. (2001). Multimedia: from Wagner to Virtual Reality (pp. 293–300). W. Norton & Company. REFERENCES Davies, C. (2001). com. Artsmachine Media Lab. (2010).

In the Bauhaus artistic movement, we find correspondence with these topics, in the theories of Laszlo Moholy-Nagy expressed in “Theater der Totalität” and those of Walter Gropius in his article “Totaltheater” of 1927. Moholy-Nagy wrote: ment has been added to plastic figures. Calder accomplished that in his creations which reached a dynamic equilibrium between their weight and levity. The equilibrium is the most important quality of his abstract sculptures: equilibrium are balances of statics and dynamics; statics in “mobiles” and dynamics in “stabiles” (AAVV; 2004).

1990). Art et Ordinateur. Paris: Ed. Blusson. Mounin, C. (1968). Introduction a la semiologie. Paris: Minuit. Mura, G. (2007). The Metaplastic Virtual Space. In Wyeld, T. , & Docherty, M. ), Virtual Systems and Multimedia (pp. 166–178). Berlin, Germany: Springer. Krueger, M. (1991). Artificial Reality II. London: Addison Wesley. Mura, G. (2008). The meta-plastic cyberspace: A network of semantic virtual worlds. In ICIWI 2008 WWW/Internet International Conference, Freiburg, IADIS. Kunii, T. L. (2005).

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