By Harbour

In exactly 24 periods of 1 hour or much less, you will the way to construct excessive functionality video games for home windows cellphone 7 with Microsoft's unfastened XNA 4.0 toolset. utilizing this book's elementary, step by step process, you are going to grasp all of the talents you want to layout, enhance, try, and put up hugely playable video games for any WP7 gadget. you will easy methods to combine online game good judgment, contact monitor person enter, bitmaps, animations, audio, physics results, GPS situation prone, and extra. every one lesson builds on what you have got already realized, culminating within the development of an entire video game - and supplying you with a rock-solid beginning for real-world good fortune!

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Extra resources for Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

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We’ll dig into the purpose of all this code in the next hour, so don’t be concerned with understanding all the code yet. Type in the two new bold lines of code shown here to add the font variable. FromTicks(333333); } 7. Load the font. Enter the two new lines shown in bold in the LoadContent method. Load(“SpriteFont1”); } protected override void UnloadContent() { } 8. Print a message on the screen. Using the SpriteBatch and SpriteFont objects, we can print any text message. This is done from the Draw method—add the code highlighted in bold.

And when rotated to landscape mode, 800×480 is a lot of screen real estate for a game too. You can make quick and easy changes to the labels at the top and experiment with the design controls in the toolbox on the left. Here you can see that the application title and page title have been renamed, and some images and shapes have been added to the page. 5. Now that you’ve seen what’s possible with Expression Blend’s more designer-friendly editor, let’s take a look at the same Silverlight project in Visual Studio 2010.

Info XNA Game Studio 31 . 0) (Visual C#) . 0) (Visual C#) . 0) (Visual C#) . 0) . 0) (Visual C#) Let’s build a quick XNA project for Windows Phone to see what it looks like. We’ll definitely be doing a lot of this in upcoming chapters since XNA is our primary focus (the coverage of Silverlight was only for the curious—grab a full-blown Silverlight or Expression Blend book for more complete and in-depth coverage. 0 project in Visual C# 2010, so we can use this as a comparison with the previous project created with Expression Blend.

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