By Jordan Mechner

Sooner than Prince of Persia was once a best-selling online game franchise and a Jerry Bruckheimer motion picture, it used to be an Apple II computing device online game created and programmed through one individual, Jordan Mechner. additionally to be had as an e-book, Mechner’s candid journals from the time seize his trip from his mom and dad’ basement to the vanguard of the fast-growing Eighties online game undefined… and the artistic, technical and private struggles that introduced the prince into being and finally into the houses of thousands of individuals world wide

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Extra resources for The Making of Prince of Persia: Journals 1985 - 1993

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August 28, 1985 [Chappaqua] One of those rainy late-summer days. Woke up at 11:30, drove Mom into town and back. Finished that letter to Ed Bernstein at Broderbund. I needed to come up with some kind of storyline, so I just wrote something off the top of my head. I sealed the letter and mailed it. Then a strange thing happened. I started getting images in my head of the characters: The Sultan. The Princess. The Boy. I saw the scenes in my mind as if it were a Disney movie. So I wrote up a scenario — churned it out in an hour.

The real problem, obviously, will be going from a sheaf of snapshots to the 280 x 192 Apple screen, and the loss of accuracy entailed therein. It almost makes me want to do it in double hi-res. October 19, 1986 Shot four more rolls of film: David running and jumping in the Reader’s Digest parking lot. One year ago tomorrow. Red and orange leaves… God, I’m homesick. October 21, 1986 Today I wrote the first lines of code of the game (not counting the hi-res routines). It Begins. October 23, 1986 Everyone in the office has been playing a lot of Tetris – a Russian submission for the IBM PC.

This is the first time in my life I’ve had to lobby so hard for something I desperately wanted, and it’s exquisitely frustrating. It’s so painful wanting something from someone, being reduced to wishing and hoping they’ll give it to me. I hate it. If I’m going to be a screenwriter someday, guess I better get used to it. January 23, 1987 Progress on Prince of Persia has slowed to a snail’s crawl. I’ve been drifting in to work around eleven or twelve, and between that, the Butchery and the Sport Court, my workday is about forty-five minutes long.

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