By Jeff Limke

Try out your braveness opposed to skeleton warriors, a strong wizard, and the scary borkadrac! each Twisted Journeys(tm) photograph novel helps you to keep an eye on the motion by means of deciding upon which route to persist with. Which twists and turns will your trip take?

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Extra info for Twisted Journeys 4: The Treasure of Mount Fate

Sample text

THE END 37 . so light. It’s magic is rd o sw e th r e d No won iers are closing in. ld so e n o st e th — Good thing a door behind t o sp u yo r, e ld u o Over your sh ’t noticed. you that you hadn Will you… or? …quickly check the do Tu r n to pa g e 75 . …keep shuffling b ackward and ignore the door? T u r n to p a g e 9 6 . 38 The borkadrac doesn’t follow you. Everything seems peaceful. The mountain birds chirp a little song, and bees are buzzing. SNAP! Something snags your ankle. You’re knocked backward, and your left leg is yanked upward.

After a few seconds, you notice an opening farther down the tunnel. You look more closely. The opening looks more like a real doorway than another cave tunnel. And wait—is that a torch in a bracket beside it? Maybe your luck is changing. 54 Go on to the next page. Go on to the next page. 55 ht, easy to swing. g li ’s It . rd o sw e th You pull decorated with a d n a t h g li s a st ju The shield is e middle. th n w o d e p ri st e it single wh W i yolulr disycooveriues… carry …to the left? T u r n to p a g e 6 6 .

They were like you once, adventurers looking for treasure. They fought the stone army in this hallway, just as you are fighting now. You stop fighting and stand still. The soldiers stop, too. Every one of them understands: You are the newest stone soldier to join this little army forever. THE END 33 34 You rub the lamp three times. It grows warm, then shakes and twists, trying to break free. “Tell the genie to come out,” yells Wizard Uchawi. ” The room fills with thunder and a whirling wind. The genie bows.

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