By Benjamin Johnson, Pascal Schöttle, Rainer Böhme (auth.), Jens Grossklags, Jean Walrand (eds.)
This booklet constitutes the refereed court cases of the 3rd foreign convention on selection and video game concept for safety, GameSec 2012, held in Budapest, Hungary, in November 2012.
The 18 revised complete papers offered have been rigorously reviewed and chosen from various submissions. The papers are prepared in topical sections on mystery communications, id of attackers, multi-step assaults, community defense, procedure protection, and purposes security.
Read or Download Decision and Game Theory for Security: Third International Conference, GameSec 2012, Budapest, Hungary, November 5-6, 2012. Proceedings PDF
Similar theory books
This e-book presents a finished research of an important issues in parallel computation. it truly is written in order that it can be used as a self-study advisor to the sector, and researchers in parallel computing will locate it an invaluable reference for a few years to return. the 1st half the booklet contains an advent to many primary concerns in parallel computing.
This booklet incorporates a variety of difficulties of sign detection concept. A generalized remark version for sign detection difficulties is integrated. The version contains a number of fascinating and customary distinct situations comparable to these describing additive noise, multiplicative noise, and signal-dependent noise. The version may also describe composite signs as well as the standard recognized (deterministic) indications and random (stochastic) indications.
Foreign Federation for info ProcessingThe IFIP sequence publishes state of the art leads to the sciences and applied sciences of knowledge and conversation. The scope of the sequence contains: foundations of machine technological know-how; software program idea and perform; schooling; laptop functions in expertise; verbal exchange structures; structures modeling and optimization; info structures; desktops and society; desktops expertise; safeguard and safety in info processing platforms; man made intelligence; and human-computer interplay.
Additional info for Decision and Game Theory for Security: Third International Conference, GameSec 2012, Budapest, Hungary, November 5-6, 2012. Proceedings
Let Pj be the other player. 1. If both players cooperate, denoted by (C, C), then τi is positive, li = 1 since Pi has learned the secret, and δ = 2 because both players have learned the secret. We have: ρ3 (C,C) . (a) = Ω ρ1 ωi + ρ2 + τi > 0, li = 1, δ = 2 ⇒ ui 3 2. If only Pi cooperates, denoted by (C, D), then τi is positive, li = 0 since Pi has not learned the secret, and δ = 1 because only player Pj has learned the secret. We have: (C,D) τi > 0, li = 0, δ = 1 ⇒ ui (a) = Ω ρ1 ωi . 3. If only Pj cooperates, denoted by (D, C), then τi is negative, li = 1 since Pi has learned the secret, and δ = 1 because only player Pi has learned the secret.
R. Stinson Our Solution in Nutshell In our “socio-rational” setting, the players are “selﬁsh” similar to standard rational secret sharing. In addition, they have “concerns” about future gain or loss since our secret sharing game is repeated an unknown number of times. We term this new type of the player, a rational foresighted player. In the proposed scheme, each player has a reputation value which is updated according to his behavior each time the game is played. The initial reputation value is zero and its computation is public.
We seek to compute the inspection level and punishment level for an “effective” scheme. The challenge in modeling the complex interaction between the auditor and audited agent includes making reasonable abstractions and assumptions. We model the interaction between an organization (the defender) and the insider (the adversary) as a repeated game with imperfect information (the defender does not observe the adversary’s actions) and public signals (the outcome of the audit is public). The model captures a number of important economic considerations that influence the design of audit mechanisms.